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The Case for Design Disposables

NN/g latest articles and announcements·Laura Klein·

Summary: Design disposables are rough artifacts you make to think, not to deliver. Learn to tell them apart from deliverables and avoid the sunk-cost trap.



There's something I see designers do often, and it's terrible for their design process. They sit down to start working through a problem, and before they've even figured out what they're supposed to be solving, they're already making something polished. Formatted. Labeled. Something that looks like it was meant to be presented to someone.

It wasn't, though. It was just supposed to help them think. This is the deliverable trap, and a lot of us fall into it without even noticing.

Not Everything You Make Needs to Go Somewhere

We talk a lot in UX about deliverables . These are the artifacts we hand off to stakeholders, developers, clients, or whoever else is waiting on our work. Deliverables matter. A well-crafted research report, a thoroughly annotated set of designs, a clear task flow — these are things other people need to understand your work and act on it. They take time and care to produce, and that's appropriate.



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